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81. New player retention - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: New players need to be introduced to eve and it's core ideals not have their hands held Using this quote because I feel lazy. Git gud op ya scrub.
- by Arya Regnar - at 2016.05.14 03:38:03
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82. Selling Invention/Science characters - in Character Bazaar [original thread]
One character left. Still cheaper than skill injectors right?
- by Arya Regnar - at 2016.05.13 17:10:12
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83. option to disable double click approach - in Player Features and Ideas Discussion [original thread]
Quote: Sitting on a lowsec gate in a malediction spamming lock, have mwd so I can decloak stuff. A sigil jumps through, I start spamming really hard because awww yeah indy kill! He decloaks and I lock him but I'm spamming too hard, my fingers...
- by Arya Regnar - at 2016.05.11 13:33:47
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84. ONE TIME ASSET CONSOLIDATION BUTTON - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Way too strong. What's to prevent me from making a new account, contracting all my stuff to the new character, hitting the 'move all button' and re-contracting it back? Basically for 15$, I have unlimited mobility. Then wh...
- by Arya Regnar - at 2016.05.09 19:02:21
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85. Make Warp core stabs offline weapons and only allow support drones - in Player Features and Ideas Discussion [original thread]
All I'd change is to make them disabled with nestor/carrier refitting even when you have no weapons timer.
- by Arya Regnar - at 2016.05.09 18:55:28
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86. FC Headshot per Fan-Fest - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten. It's not that hard to multibox 10 clients, you don't need isboxer either, just bind keys to windows over character names...
- by Arya Regnar - at 2016.05.09 03:05:40
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87. FOZZIE PLS - in Player Features and Ideas Discussion [original thread]
Use a blops and covert cynos, 99.99% safe if you also use ECCM and MJD.
- by Arya Regnar - at 2016.05.08 11:45:01
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88. Nerf reinforcement of small deployables - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: They don't have a lot of hit points to regen, so what's the problem? As soon as it comes out of reinforce, just pop it. Yeah let me just start an alarm clock for 500k isk structure that doesn't drop anything. I bet ...
- by Arya Regnar - at 2016.05.06 23:31:53
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89. Nerf reinforcement of small deployables - in Player Features and Ideas Discussion [original thread]
RF timers on depots are disgusting considering they regen their HP over the reset percentage on their own within hours. Instead of nerfing timers make the regen on depots 7 day long so you can easily clean areas of them. Assuming anyone wanted to...
- by Arya Regnar - at 2016.05.06 08:10:17
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90. Mobile Tractor Unit - Reinforced Mode - in Player Features and Ideas Discussion [original thread]
These damn things are already too hard to kill, takes quite some time for anyone in a ship that doesn't have a ton of dps. No way in hell. Not to mention these devils are so cheap.
- by Arya Regnar - at 2016.05.04 20:13:41
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91. Fleet Warp - Make it require pilot is not AFK - in Player Features and Ideas Discussion [original thread]
Is this a very strange... Quote: I hope I can check if someone is afk in the future ...nerf cloaky campers thread? Also no.
- by Arya Regnar - at 2016.05.04 20:11:15
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92. Taxi service (PC and maybe even NPC) - in Player Features and Ideas Discussion [original thread]
I'd be okay as long as it was a huge cargo had risks and wasn't overly safe mechanic.
- by Arya Regnar - at 2016.05.04 20:00:54
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93. (Mobile Scan Inhibitor) A fail - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: the sad thing is though, the initial idea behind them was outstanding . remember dinsdale's thread Oh man I remember that thread. It was one of the most amazing ideas I've ever read. I clicked that link and saw I...
- by Arya Regnar - at 2016.05.04 11:57:40
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94. Gameplay suggestions-try not to flame, if you can. - in Player Features and Ideas Discussion [original thread]
I've been playing since 2011 and while it is rare that people I went after message me it has happened, you would be surprised that people would actually say Quote: hey thanks for ganking me I was getting bored with this game because mining is s...
- by Arya Regnar - at 2016.05.03 02:51:10
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95. Gameplay suggestions-try not to flame, if you can. - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: HS (and a decent chunk of LS) is already nearly risk free. I have two main setups personally (as someone who doesn't PvP that often). HS missioning setups, where assuming I'm watching local and d-scanning, there is roughly n...
- by Arya Regnar - at 2016.05.02 15:18:14
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96. Gameplay suggestions-try not to flame, if you can. - in Player Features and Ideas Discussion [original thread]
You are full of it, nobody who has been playing eve for that long and ACTUALLY played it would make suggestions so stupid. Besides CCP have already banned most of the good gankers, they are nerfing bumping, plan to do another mining ship rebalanc...
- by Arya Regnar - at 2016.05.02 14:52:56
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97. Selling Invention/Science characters - in Character Bazaar [original thread]
Transfered one character the other one will start transfer in 10 hours or so. (one pending transfer max)
- by Arya Regnar - at 2016.04.30 13:04:05
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98. Improving Overheating - in Player Features and Ideas Discussion [original thread]
I think in this case the RNG is a good design. Will I risk burning out my guns and do another cycle or risk my enemy killing me with 5% structure left. I got at least 5 kills burning my guns on the last shot or burning my reps as enemy died all ...
- by Arya Regnar - at 2016.04.30 05:41:46
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99. Weapon Accuracy Score - in Player Features and Ideas Discussion [original thread]
Eli Stan wrote: Are you aware that your post is, like, the dozenth on this subject so far? Anyway, what are you trying to hit with your 220 mm autocannons? They have a base tracking stat of 0.12144 rad/s, but due to their 125 m sig res, you'...
- by Arya Regnar - at 2016.04.30 05:32:04
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100. Selling Invention/Science characters - in Character Bazaar [original thread]
Proton Power wrote: 5.5b for 2 of your 3 left, you can choose which. Accepted, you pick the two you want and send isk to each (2.75b)
- by Arya Regnar - at 2016.04.30 04:33:36
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